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SHORT BIOGRAPHY:

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My name is Daniele Franceschini. I was born in Trento (Italy) in 1988.
My strong passion for video games and computers started very soon, since my hands hav
e been able to hold a joystick, when I started to play with my parents' Nintendo Entertainment System and Atari 7800, two consoles of mid '80s.
I first approached the world of PCs with a PC with an Intel 386 cpu in my father's office, at the age of 8 years, then I moved on to my first personal computer with a Pentium 1 cpu.
At the age of 14, I approached game development thanks to the discover of GameMaker engine, with which I have experimented a lot and developed several 2D mini-games; it was like a thunderbolt: I was totally enthralled by game development.

In 2006 I started to develop Dany's Virtual Drum, later renamed DvDrum (my sandbox drum simulator serie) that, with DvDrum 2 version, had reached millions of downloads across the web. It was an unexpected success that led to the creation of a real community behind the game which gave me enormous satisfaction.

In 2011 I started an Autodesk 3D design course, during which I had been studying various aspects of three-dimensional graphics. The course brought me to work as a developer for the first time at Ready Solutions in 2012, a company that develops applications and tools for desktop and web with database SQL, to support CADs mechanical design companies. I worked there for 2 years.
Meanwhile, in 2012, I started with Unity Engine development (Unity 4); from that moment on, I began to approach realtime 3D graphics and between 2012 and 2016 I have been studying in an Information Technology institute, where I have developed, in solo, some different mini games using Microsoft Visual Studio with various libraries.

My graduate project was an Online Multiplayer Racing Game developed with Unity Engine.
In 2013 I released the first beta of DvDrum 3 and various mobile apps on Play Store such as DvDrum Touch, DvPiano Touch, Avoiding Flames and some others in order to experiment mobile devices by using GameMaker Studio.
In 2015 I released the first early access version of DvDrum, Ultimate Drum Simulator (DvDrum 4) on Steam, developed with Gamemaker Studio, that have reached the full release in 2017, after hundred of weekly updates. It continues to receive updates even today.

From 2017 my main focus moved on study and develop with Unity Engine.

In the same year, I started a game development course at Digital Bros Game Academy, a specialized academy of game development in Milan, where I experienced and learned teamwork, gaming development workflow and deepened the mechanisms behind a gaming studio.

From this period on, I started participating in Game Jams to improve more and more my skills by working with new people and in new contexts, always facing new challenges. My passion pushed me to also try development on Unreal Engine and to study artists workflow in Blender.

In 2018 I worked in a game studio, Gamera Interactive, where I developed and improved various part of the gameplay, AI, combat system, level design and more, on a complex action rpg called Alaloth: Champions of The Four Kingdoms. It is released on Steam.
In 2019 I started to work at Digital Mosaik, a virtual reality startup which used to make 360° immersive videos. During this job, I brought my 3D knowledge and tech with which I have developed, as unique developer, a dozen of interesting immersive 3D virtual reality projects across various Oculus devices. I am proud to say that I led the company conversion from video making to interactive virtual reality development to the point that many clients began to appreciate and request their VR products.
In 2022 I joined in a game startup, named Mad Pumpkins, as unique developer to develop Movierooms, a cinema management pc game with which me and my team initially participated in the Game Hub acceleration program in Rome, Cinecittà, where I learned some basics of the gaming industry business.

Actually I working at Coderblock, an innovative tech company focused on gamification business projects like an online metaverse and various interesting virtual reality projects.

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CONTACTS:

 

  • LinkedIn:

       https://www.linkedin.com/in/daniele-franceschini​

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  • GitHub:

       https://github.com/DarkTiger

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  • Email:

       daniele.franceschini@live.it​

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SOFT SKILLS:

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  • Team Working

  • Spirit of Initiative

  • Passion-Based Working

  • Eager to Learn

  • Creative Problem Solving

  • Sense for Quality Gaming Experience

  • Gaming Development Pipeline Knowledge

  • Experienced & Passionate Gamer

  • Art 3D Pipeline Knowledge

  • Positive & Playful

  • Independent

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HARD SKILLS:

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  • Unity Engine, C#

  • GameMaker Studio

  • Optimizations

  • Gameplay

  • Systems

  • AI

  • VR - XR

  • Game Design

  • User Interface Design

  • User Experience Design

  • Virtual Reality

  • Shaders/Materials

  • Lighting

  • Visual Effects

  • Level Design

  • Procedural Levels

  • Animation

  • Audio

  • And more..​

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PASSIONS:

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  • ​Gaming, I love playing and learning from videogames.

  • Tech Science, I like keeping me updated about tech

  • Music, I am fond of listen and play rock & metal music

  • Nature, I love exploring and living the nature

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